![]() You soon learn that pausing the game after battles is a good thing! OK so a loop is when you pass your campfire and you will get a certain amount of health back when you pass it, how much you get is set by your actions during a loop run. Those modes are adventure (it plays the game) and planning (pauses the game). A loop is just a path your character will follow, you have no control over your character from movement to combat, instead, you can swap between the two modes at will. Loop Hero is a game where you play as an adventurer who goes into a randomly generated loop. Item management in-game especially is not great as you cannot just discard items and instead have to wait until it fills up and pushes the bottom items off.You have zero control of combat which leads to situations where your character will not attack the best enemy first.You don’t always know how many enemies you are facing.When you change equipment it discards the old one with no way to undo it.Doesn’t go in too much detail or not enough detail on all the cards and loot mechanics.The satisfying (sometimes scary) moment when you re-populate the loop.You personally feel like you are improving.You get materials from placing cards and passing through locations.Roguelike elements as you don’t keep any loot except materials.Buildings can increase campfire restoration and other buffs.Deckbuilding menu-select which cards can randomly appear in your game.Death-you keep 30 percent of your materials.The main camp is where you turn materials into new buildings like gymnasiums, refuge, smiths, herbalists and so much more.Arrow system on loot with up being good and down being bad.Hover over enemies in a battle for stats and attacks that they have.Boss bar-as you place cards onto the game it will increase this bar and once full will spawn the boss on your campfire square.You build the game world by populating it with locations, events, enemies, and more.Damage and status effects bang-up on screen as you do combat.It doesn’t state it but it looks like loot has rarity which adds buffs to items.Load out-weapon, shield, armor, rings, necklace, helmet, and boots.You pick up the gameplay concept within minutes.Looks retro with the characters but modern in the tiles and placements. Plays out over a really nice minimal graphic tileset.Stats-shows your damage output, max hp, damage to all, defense, evasion, and how much hp you get every new day.Hover over any cards to see what they are/do.Settings- have the game pause automatically when you do a loop or after a battle.When placing tiles you will get icons to show where they can be placed.Controls are very easy to learn with drag and drop with space or right-click changing the modes.Can fast scroll or auto-scroll conversations. ![]()
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